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Jake Jameson
Jake Jameson

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Mar 7, 2021

Hostile Mars Devlog #04: More Mars Plants, Shock Turrets, and Further Improvements on DOTS IK

This week was spent on a number of improvements with a goal to get the build into playtesting soon. I’ve also created a road map for the development up until PC and Console launch. I wasn’t happy with how the enemy interactions were so I reworked the behavior coding on how…

Dev

3 min read

Hostile Mars Devlog #04: More Mars Plants, Shock Turrets, and Further Improvements on DOTS IK
Hostile Mars Devlog #04: More Mars Plants, Shock Turrets, and Further Improvements on DOTS IK
Dev

3 min read


Feb 21, 2021

Hostile Mars Devlog #02

Another productive week and another devlog! The past week has been mostly focused on enemies and traps. A few remaining buildings were finished and then clean up on the enemy models. WEEKLY HIGHLIGHTS Parted Enemies! Each enemy was also split into a number of fragments that can be picked up, processed, and used to build out stronger base defenses.

Gaming

2 min read

Hostile Mars Devlog #02
Hostile Mars Devlog #02
Gaming

2 min read


Nov 15, 2020

Unity Visual Effect Graph Instancing — Using the Point Cache Property Binder Component

Unity Visual Effect Graph Instancing — Property Binder Component: Point Cache Unity’s Visual Effect Graph system can be a powerful tool But if you plan to use it for spawning a large number of effects at the same time, performance quickly becomes an issue. Say, for instance, you want to use Visual Effect Graph for bullet impacts. …

Unity

5 min read

Unity Visual Effect Graph Instancing — Using the Point Cache Property Binder Component
Unity Visual Effect Graph Instancing — Using the Point Cache Property Binder Component
Unity

5 min read


Oct 26, 2020

How Player Feedback Completely Changed My Game

It seemed to make sense. Take two genres that I really enjoy and fuse them into one. A new twist on existing mechanics and ideas. 3 years ago I had recently left my role as VP of Engineering from a startup, parting with a good salary and job security to…

Videogames

10 min read

How Player Feedback Completely Changed My Game
How Player Feedback Completely Changed My Game
Videogames

10 min read


Sep 18, 2020

Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04

WEEKLY QUOTE “To be successful you have to enjoy doing your best while at the same time contributing to something beyond yourself.“ -Mihaly Csikszentmihalyi Mihaly Csikszentmihalyi is the psychologist responsible for recognizing the concept of ‘flow’, a focused mental state conducive to productivity. …

Gamedev

7 min read

Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04
Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04
Gamedev

7 min read


Sep 15, 2020

The Aspects of Problem-Solving

PROBLEM-SOLVING “The objective is to solve a given problem with the simplest, safest, most efficient design possible, at the lowest cost.” Problem-solving is the most valuable skill you will learn. It allows you to navigate any obstacle with confidence. It is a skill that can be used in any field…

Effectiveness

2 min read

The Aspects of Problem-Solving
The Aspects of Problem-Solving
Effectiveness

2 min read


Sep 11, 2020

GameDev Weekly Digest 03 | Dissolve Shaders in Unity’s Shader Graph | Stardew Valley Development

WEEKLY QUOTE “Perfection is attained not when there is nothing more to add, but when there is nothing more to remove.“ -Antoine De Saint Exupéry I think about this quote frequently when reviewing anything related to game design or scope. It helps me think about weather the additional feature is truly adding…

Game Development

5 min read

GameDev Weekly Digest 03 | Dissolve Shaders in Unity’s Shader Graph | Stardew Valley Development
GameDev Weekly Digest 03 | Dissolve Shaders in Unity’s Shader Graph | Stardew Valley Development
Game Development

5 min read


Sep 10, 2020

Unity Shader Graph Quick Tutorial and Download — Dissolve Shader

Unity Shader Graph Download — Dissolve Shader The clip below was put together pretty quickly using Unity’s built in timeline editor along with a custom Unity Shader Graph download. This editor is much quicker than manually stringing together a bunch of animations and making sure the timing is all lined up.

Unity3d

1 min read

Unity Shader Graph Quick Tutorial and Download — Dissolve Shader
Unity Shader Graph Quick Tutorial and Download — Dissolve Shader
Unity3d

1 min read


Sep 4, 2020

GameDev Weekly Digest 02 | The Power Of Anticipation In Game Design | Using “Kleenex” Testers

Here’s your Game Dev Weekly newsletter made to inspire, improve, and simplify game development. Weekly Quote “Nothing is less productive than to make more efficient what should not be done at all.” -Peter Drucker This week’s quote really resonates with me personally. …

Gamedev

5 min read

GameDev Weekly Digest 02 | The Power Of Anticipation In Game Design | Using “Kleenex” Testers
GameDev Weekly Digest 02 | The Power Of Anticipation In Game Design | Using “Kleenex” Testers
Gamedev

5 min read


Aug 31, 2020

How Social Notifications Ruin Productivity and Cost You A Month Per Year

Even the smallest distractions can take away minutes from your day and cripple your productivity. Try to think about how many times you get sidetracked by a Discord ping, email notification, Reddit update, Twitter update, or whatever social communities that you actively participate in. Even if it is just two…

Gamedev

5 min read

How Social Notifications Ruin Productivity and Cost You A Month Per Year
How Social Notifications Ruin Productivity and Cost You A Month Per Year
Gamedev

5 min read

Jake Jameson

Jake Jameson

5 Followers

Electrical Engineer turned game developer. Founder of Big Rook Games.

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